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Home8th-12th Coyotes

The Coyotes Division consists of two levels of robotics, FTC and VEX. The FTC season runs from September thru February, while the Vex season runs from July to March.

 

Team of 4-6 members in grades 8-12 will work together to strategize, design, and build a custom robot to compete in a fast paced and exciting game.
 

Current Season

 

Registration for the 2016-2017 season is now closed.

 
Member fee for this division was $450.00.

 
The division does not have a cap for number of participants. Registration will close on the second Saturday of September, September 10th 2016.
 

Coyotes

 
FVR's Coyotes program is designed for 8th-12th grade students in the Fox Valley Area.
 
There are two different robotic types to choose from:
VEX Robotics
FTC Robotics
 
Both levels of robotics
- provide a new game and challenge every year
- integrate the STEM concepts and provide a solid foundation for learning
- have local, state, and international competitions
- are recognized by many colleges and universities of which some offer scholarships for participating in robotics
- are fun to participate in
 
Which sub-division to choose:
 
FTC - FIRST Tech Challenge
FIRST (For Inspiration and Recognition of Science and Technology) is an international organization based in the United States.
FTC teams are challenged to design, build, program, and operate robots to play a floor game in an alliance format.
 
A variety of mechanical equipment can be chosen to build the robot with maximum dimensions of 18"x18"x18".
Programming is java based using android wireless devices to communicate between the joystick controllers and the robot.
 
The playing field is 12'x12' and includes game specific objects.
 
Two randomly selected teams are paired together as an alliance to play one match against a second alliance. Alliances are designated as either “red,” or “blue.”
 
Matches have two distinct periods of play: a 30-second Autonomous period followed by a two minute Driver-Controlled period which includes a 30 second End Game.
 
League play and qualifiers will allow select teams to move on to the state competition.
State competition winners will then move on to the regional competition.
Regional competition winners will move on to the international competition.
 
More information is at the FIRST FTC site
 
 
VEX Robotics
Vex Robotics is part of the Robotics Education and Competition Foundation (RECF), an international organization based in the United States.
 
In VEX Competitions, teams of students are tasked with designing and building a robot to play against other teams from around the world in a game-based engineering challenge. Classroom STEM concepts are put to the test on the playing field as students learn lifelong skills in teamwork, leadership, communications, and more. Tournaments are held year-round at the regional, state, and national levels. Local champions go on to compete against the best in the world at VEX Worlds each April!
 
Mechanical equipment consists mostly of VEX EDR materials with select designated optional parts. Robot dimensions must not exceed 18"x18"x18".
Programming is C language based using wireless communications between the joystick controllers and the robot.
 
The playing field is 12'x12' and includes game specific objects.
 
Two randomly selected teams are paired together as an alliance to play one match against a second alliance. Alliances are designated as either “red,” or “blue.”
 
Matches have two distinct periods of play: a 15-second Autonomous period followed by a 105 second Driver-Controlled period which includes a 30 second End Game.
 
Qualifiers will allow select teams to move on to the state competition.
State competition winners will then move on to the international competition.
 
More information is at the VEX Robotics EDR 
 
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Fees and Payments
Fees and Payments
Registration fees can be made by credit card or mail in check.
Deadline date for registering and paying is the second Saturday of September. 
 
The registration cost covers several things for the competition season. It includes the national registration and 2 local registration fees, a t-shirt, a team challenge budget, parts and materials replenishment, and the robotics general funds. Misuse or abuse resulting in damaged pieces will be charged for appropriately.
 
The registration cost does not cover travel expenses.
 
The registration fees only lay seed money for the team. The team members will be responsible for fundraising the remainder of the team budget.
 
Included in the registration cost are five (5) gift cards. These cards can be used at the designated local establishments for discounts. Each card retails for $10.00. You can give them away as gifts or sell them for $10.00 each. If you sell them, the money is yours to keep; this lowers the registration cost by $50.00.
If you want to or can sell more cards, contact us for details.
Cards should be available at the end of September and are good for one (1) year.
 
A limited amount of scholarships are available for those who are in financial need. If a child wants to do robotics, we will make it happen somehow. Contact us for more information
 
All payments are not refundable.
 
FVR reserves the right to refuse a person from participating in a Division. Registrants will be offered a full refund if this occurs.
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Parts of the Competition
Parts of the Competition

Teams are tasked with designing a custom robot to compete on the competition floor around the current season's game. Teams also will be evaluated by a group of judges for additional awards.

 
Local events are usually attended unless the team wishes to travel out-of-state.
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Team Formation
Team Formation
To join an FVR team, a student must be registered prior to the kick-off/first meeting.
A student must be in the 8th-12th grades to join this division.
 
Teams within FVR are formed based on the following priorities:
  1. Participant Requests (friends, siblings, previous teammates)
  2. Grade
  3. School
  4. Town
FVR teams are typically between 4 and 6 students. Additional factors taken into consideration are previous experience in robotics programs and gender.
 
FVR tends to put rookie members on teams with other rookies members to both preserve the team's rookie status for competitions and to allow the team members to grow in knowledge and skill together.
 
Late registrants may be considered depending on current team load.
 
If you are in 8th grade you may either participate in the LegoDogs Division or the Coyotes Division. Here are some guidelines:
Sign up for the LegoDogs if your child:
1. Has some friends who are in the LegoDogs division
2. Still likes to build with LEGOs
3. Needs experience performing in a team environment

Sign up for the Coyotes if your child:
1. Needs a new challenge for designing and building
2. Has out grown Lego
3. Performs well in a team environment setting

Here are guidelines for determining if you choose the VEX or the FTC sub-division:
Sign up for FTC if the student:
1) has had no prior experience with robotics
2) enjoys more than just the aspects of building and programming, such as volunteering, community outreach, etc
 
Sign up for Vex if the student:
1) has had prior robotics experience, either with Lego or FTC
2) is more focused on building and programming
 
The above are only guidelines. If confused about which division, please attend one of the Info Meetings to learn more and talk with current members.
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Season Schedule
Season Schedule
FTC
Kick off meeting in early September.
 
Vex
Kick off meeting in June or July.
 
Teams consisting of both the members and parents will determine appropriate times to meet based on schedules. Once the season starts, meeting times are usually 2-4 hours and 2-3 times a week. As competitions come closer, it's not unusual to see 3-6 hour time frames with 3-4 times a week.
 
An industrial location is rented which will have the playing field set up. This helps to eliminate setup and teardown time and labor. Arrangements can be made with the coach to gain entry to the premise. In order to use this location, an adult/parent is required to be present anytime a person under the age of 18 occupies the premise.
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Intraclub Competition
Intraclub Competition
FVR teams will compete in intraclub scrimmages in order to prepare properly for an event.
 
Along with this will be judging and inspection to ensure the team is ready.
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Qualifying Tournaments
Qualifying Tournaments

Teams will compete at official tournaments in the hope of securing a spot to the next level.

 
Normal sized tournaments are between 16 and 32 teams.
 
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Illinois State Tournament
Illinois State Tournament
To attend the State Competition, a team must qualify at one of the State's qualifying events.
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Parent Involvement
Parent Involvement
FVR parents are expected to be involved in some way. They are expected to work together to coach the team unless a parent or two decides to step-up and coach.
 
An industrial location is rented which will have the playing field set up. This helps to eliminate setup and teardown time and effort. Arrangements can be made with the coach to gain entry to the premise. In order to use this location, an adult or parent is required to be present anytime a person under the age of 18 occupies the premise.
 
Below are a few of the possible parent involvement scenarios:
  1. One coach with additional involved parents who offer support whether it be helping the team troubleshoot, time management, coordination, planning, or as assistant coaches.
  2. Two coaches where one coach may be a technical coach and guide the team in the robot game and technical presentation while the other assists with team goals, schedule, brainstorming, and division of work efforts. 
  3. Two coaches who share the work equally
  4. More than two coaches who share the work
Typically, FVR's more successful teams have multiple coaches who share the work. It provides a better dynamic for the team to grow and learn from.
 
FVR coaches are expected to follow these guidelines:
  1. Kids do the work.
  2. Coaches are meant to be guides: help lead students to the answers while never giving them the answer.
  3. Be fair and consistent while mediating team discussions.
  4. Help the team divide work and make sure every voice and contribution is heard.
  5. Push the team to learn new topics, grow as individuals, and grow as a team.
  6. Kids do the work.
Coaches of experienced or older teams are expected to step back and let their students manage themselves within the capabilities of the team.
 
A great coach is one who can help students learn in a fun and engaging way while encouraging them to try new things and push the boundaries of their knowledge base. Great coaches do not have to know how to build a  robot or program; great coaches can analyze a robot task or action and help their students break it down into manageable pieces. Great coaches help guide their students in effective time management and communication.
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Team Responsibilities
Team Responsibilities
FVR teams are expected to:
  1. Do the work.
  2. Take mistakes in-stride: they are learning tools, learn from them.
  3. Share the work with your fellow teammates.
  4. Encourage yourself, your teammates, and fellow students.
  5. Help guide your teammates or other teams to answers if they need help.
  6. Push yourselves to learn new ideas and concepts.
  7. Have Fun.
Rookie teams use the experience of their parents/coaches to help guide and instruct them. Experienced teams are expected to show leadership skills and take some of the responsibilities of their coaches onto their own shoulders.
 
FVR teams are also expected to:
  • Help other FVR teams.
  • Be respectful and mindful during team and division meetings
  • Be responsible: take initiative to clean up your own messes while helping others as well.
  • Be respectful of the equipment and facility including robots and the field.

Awards

 
FVR teams attend numerous qualifying and state competitions.
 
*If you participated on an FVR Coyotes team in the past and don't see an award that was earned listed, please let us know!
 
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2015-2016
2015-2016
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2013-2014
2013-2014
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2012-2013
2012-2013
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Pre-2012
Pre-2012
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